Christian Frisson, PhD
PhD (Engineering: Human-Computer Interaction, Multimedia), University of Mons, numediart Institute, Belgium, 2015MSc (Art, Science, Technology), Grenoble INP (Institut National Polytechnique), France, 2006
MEng (Acoustics, Metrology), ENSIM (Ecole d’Ingénieurs Le Mans Université), France, 2005

Areas of Research
Haptics (Robotics for Human-Computer Interaction), Information Visualization, Immersive Arts
Our interactions with multimedia displays are constrained by screens, keyboards and pointers. Haptics leverage our sense of touch in human-computer interaction, building upon technologies also employed in robotics (sensors, actuators). Tactile screens enable a fraction of the population who can afford and access them to interact with multiple fingers on millions of pixels. However, these displays generate feedback that is not very stimulating for our sense of touch as they embed a single source of actuation. Force-feedback haptic interfaces stimulate a wider range of our sense of touch (not only tactile, but also proprioceptive, and kinesthetic) but most commercially-available devices offer a single pointer per hand for interaction. Emerging fabrication techniques for haptic materials offer perspectives in miniaturization and better resolutions but require industrial processes for their manufacturing that are not yet widespread in fab labs. My vision is to explore displays with higher dynamics for touch and better preserving the depth of information. I envision that future multimedia displays will embed rendering and interaction at the scale of materials, notably that haptic feedback granularity will reach a resolution closer to the visual pixel. My team contributes to enabling this vision from the lens of computer science, combining the fields of human-computer interaction (haptics) and (multimedia) information visualization, in collaboration with other disciplines such as material science, electrical and mechanical engineering. Our mission aims at improving the granularity of interaction in multisensory and multimedia applications, by increasing their degrees of freedom in the interaction with their displays.
Our interactions with multimedia displays are constrained by screens, keyboards and pointers. Haptics leverage our sense of touch in human-computer interaction, building upon technologies also employed in robotics (sensors, actuators). Tactile screens enable a fraction of the population who can afford and access them to interact with multiple fingers on millions of pixels. However, these displays generate feedback that is not very stimulating for our sense of touch as they embed a single source of actuation. Force-feedback haptic interfaces stimulate a wider range of our sense of touch (not only tactile, but also proprioceptive, and kinesthetic) but most commercially-available devices offer a single pointer per hand for interaction. Emerging fabrication techniques for haptic materials offer perspectives in miniaturization and better resolutions but require industrial processes for their manufacturing that are not yet widespread in fab labs. My vision is to explore displays with higher dynamics for touch and better preserving the depth of information. I envision that future multimedia displays will embed rendering and interaction at the scale of materials, notably that haptic feedback granularity will reach a resolution closer to the visual pixel. My team contributes to enabling this vision from the lens of computer science, combining the fields of human-computer interaction (haptics) and (multimedia) information visualization, in collaboration with other disciplines such as material science, electrical and mechanical engineering. Our mission aims at improving the granularity of interaction in multisensory and multimedia applications, by increasing their degrees of freedom in the interaction with their displays.
Supervising degrees
Computer Science - Masters: Seeking Students
Computational Media Design - Masters: Seeking Students
Working with this supervisor
Philosophy
Crafting interactive systems
I help students become comfortable with a diverse palette of tools for crafting multimedia systems: ideating and sketching with physical and digital media, prototyping with off-the-shelf hardware and script-based languages.
Continuous student integration
I train students to use versioning systems such as GitHub and GitLab to: version lab notebooks, manage projects and equipment with sortable kanban lists, share web-based demos, publish online CVs and portfolios.
Apply
To apply: please email me at christian.frisson@ucalgary.ca and make sure to include:
- a summary of your motivation to collaborate with me on one of more of the above Areas of Research
- your CV and/or Portfolio
- links to your professional profiles: LinkedIn, GitHub or GitLab or equivalent, your favorite Arts/UX portfolio host...
- your transcript with GPA